THE LIVING ISLAND1,448 × 1,086 · generated terrain
MeadowForestDrylandsAlpineWater
N

Growing a world.

Shaping coastlines, carving rivers, seeding life.

X 724 · Y 543Drag to explore · scroll to zoom
100%
YOUR FIELD GUIDE

A world worth watching.

Creatures forage, hunt, rest, inspect, communicate, learn, reproduce, and age. They remember food encounters and learn preferences from nutrition and injury. Asexual creatures can be predators too. Inspect a creature to see its offspring count and whether nearby life is a threat, potential mate, or prey. Both JEPA and RL creatures reproduce asexually, inheriting learned experience with mutations. Plants grow with daylight; marine prey drift and divide in the ocean. Strong swimmers can enter the sea.

Drag / scroll
Pan / zoom the map
Click a creature
Inspect its body, senses and brain
Space
Pause or resume your view; the simulation keeps running
O / P / C
Observe / add food / introduce
Introduce
Choose JEPA · Asexual or RL · Asexual, then click land or ocean to add a founder
1 / 2 / 3 / 4
Switch map layer: Biomes / Elevation / Moisture / Food
F
Fill the map view
Escape
Clear selection

This is an experimental artificial-life model. Fear and wellbeing are internal numerical signals. A run lives in server memory; restarting resets it. Speed and world changes are shared; pausing freezes only your own view.