THE LIVING ISLAND1,000 × 1,000 · generated terrain
MeadowForestDrylandsAlpineWater
N

Growing a world.

Shaping coastlines, carving rivers, seeding life.

X 724 · Y 543Drag to explore · scroll to zoom
100%
YOUR FIELD GUIDE

A world worth watching.

Creatures forage, hunt, rest, inspect, communicate, learn, reproduce, and age. They remember food encounters and learn preferences from nutrition and injury. Asexual creatures can be predators too. Inspect a creature to see its offspring count and whether nearby life is a threat, potential mate, or prey. JEPA, RL, and FEP creatures reproduce asexually, inheriting learned experience with mutations. Plants grow with daylight; marine prey drift and divide in the ocean. Strong swimmers can enter the sea. JEPA and RL use feed-forward learning networks; FEP uses a recurrent CTRNN to predict outcomes and select actions. Its Brain view shows recurrent connections, state beliefs, and inferred action probabilities.

Drag / scroll
Pan / zoom the map
Click a creature
Inspect its body, senses and brain
Space
Pause or resume your view; the simulation keeps running
O / P / C
Observe / add food / introduce
Introduce
Choose JEPA · Asexual, RL · Asexual, or FEP · Asexual, then click land or ocean to add a founder
1 / 2 / 3 / 4
Switch map layer: Biomes / Elevation / Moisture / Food
F
Fill the map view
Escape
Clear selection

This is an experimental artificial-life model. Fear and wellbeing are internal numerical signals. A run lives in server memory; restarting resets it. Speed and world changes are shared; pausing freezes only your own view.

ECOSYSTEM OBSERVATORY

Patterns over time.

Recent samples from this browser, in simulation seconds. Pausing the view freezes these graphs.

LIVE BRAIN INSPECTION

A changing mind.

JEPA/RL show adjacent layers; FEP shows its directed recurrent CTRNN. Drawing shows up to 220 strong connections and real biases. Hover neurons for state and action details.

INTRODUCE / CREATURE CREATOR

Make a new inhabitant.

Start with a random genome and customize inherited body traits.

Each control edits a genetic locus. Size changes energy capacity and birth cost. Diet also affects teeth. Ocean placement requires swimming of at least 70%.

CREATURE SEARCH & FAVORITES

Find a life. Follow its family.

Favorites

Saved in this browser. Saved creatures and family records remain after death or a world restart.