Shaping coastlines, carving rivers, seeding life.
Creatures forage, hunt, rest, inspect, communicate, learn, reproduce, and age. They remember food encounters and learn preferences from nutrition and injury. Asexual creatures can be predators too. Inspect a creature to see its offspring count and whether nearby life is a threat, potential mate, or prey. Both JEPA and RL creatures reproduce asexually, inheriting learned experience with mutations. Plants grow with daylight; marine prey drift and divide in the ocean. Strong swimmers can enter the sea.
This is an experimental artificial-life model. Fear and wellbeing are internal numerical signals. A run lives in server memory; restarting resets it. Speed and world changes are shared; pausing freezes only your own view.
Recent samples from this browser, in simulation seconds. Pausing the view freezes these graphs.
Real adjacent layers and trainable biases. Drawing shows up to 220 strong connections from the dense network. Hover neurons for activity, bias, and action details.
Start with a random genome and customize inherited body traits.
Each control edits a genetic locus. Size changes energy capacity and birth cost. Diet also affects teeth. Ocean placement requires swimming of at least 70%.